Mo Money Mo Problems

These images are generated by evaluating and interpreting the 1997 music video “Mo Money Mo Problems” from the first disc of the Notorious B.I.G. album, Life After Death. The algorithm detects edges in the image and attempts to trace motion from frame to frame, using the initial frame as their starting point. The output is rendered as a vector image, the curves represent the motion. The points represent the pixels detected in the edge, their size determined by the distance from their previous location, the further, the larger the circle. The color and location of the points are determined by the corresponding pixel in that frame. The bright colored track suits worn by Puff Daddy and Mase in the dark backgrounds make for good tracking and nice color combinations. The only imagery added manually is the background color. You can check out some more renders in the Mo Money Mo Problems photoset on flickr.

Puff Daddy Dancing with Mase in the black tunnel.

Puff Daddy Dancing with Mase in the black tunnel.

Much of the detail in the above image is lost. So here is a detail.

I was also able to print this render out at 24″ x 36″ on photo paper on a large format printer. I am intrigued by the zoomed in close up and may get that printed as well.

Some other renders.

You can check out some more renders in the Mo Money Mo Problems photoset on flickr. Made with the amazing open source C++ library OpenFrameworks.

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6 Comments

  1. robyn
    Posted October 9, 2009 at 7:51 am | Permalink

    Hi, Nick. this is very cool, I don’t understand how you did it, but it looks very complicated!

  2. Posted October 10, 2009 at 5:54 pm | Permalink

    Pretty cool

  3. Posted October 12, 2009 at 6:51 am | Permalink

    This is so AWESOME! Total badass!

  4. Posted October 21, 2009 at 9:01 am | Permalink

    Interesting but certainly also hard to grasp… Have you considered cutting the original video to include your graphics? Or animating them to the song?

  5. NickHardeman
    Posted October 21, 2009 at 1:23 pm | Permalink

    @rafi Thanks for the feedback. I am sure that would help clarify what is going on. I am trying to get around to it, if only time was on my side …

  6. Posted November 3, 2009 at 1:03 am | Permalink

    this came out great, especially the second to last version: curvesfillsoutlinesdetail02.jpg.

    you wouldn’t happen to still have the code or a super high-res render for it, would you? it’d be an awesome giant print to hang up in my living room.

10 Trackbacks

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