I created some audio reactive visuals using the kinect for the Tribeca Film Institute Interactive Day. It was an extremely short timeline. The video wall was impressive, at 120ft wide and 11ft tall. Video coming soon!
Last minute tweaks.
I created some audio reactive visuals using the kinect for the Tribeca Film Institute Interactive Day. It was an extremely short timeline. The video wall was impressive, at 120ft wide and 11ft tall. Video coming soon!
Last minute tweaks.
I just got back fromt the truly inspirational DIY 3D sensing event Art && Code 3D at Carnegie Mellon University. I was one of 34 presenters for the speed presentations that must be under 7 minutes. I presented Follow This!, a twitter based first person shooter game I made using the kinect. I very excited when the audience voted the project #3 of 34!! I won this kinect plushie! Thank you to everyone who voted.
social sqncr demoed at Humanities + Digital – Visual Interpretations Conference at MIT on May 21, 2010. “Aesthetics, Methods, and Critiques of Information Visualization in the Humanities, Arts, and Social Sciences.” There is more information available here: http://hyperstudio.mit.edu/h-digital/
social sqncr installed in the gallery at Parsons for our MFA Design + Technology graduation show.