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<channel>
	<title>Nick Hardeman</title>
	<atom:link href="http://nickhardeman.com/feed/?cat=0" rel="self" type="application/rss+xml" />
	<link>http://nickhardeman.com</link>
	<description>Blog about design and technology in various forms</description>
	<lastBuildDate>Tue, 30 Apr 2013 04:41:44 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Poco with SSL for OpenFrameworks 0073</title>
		<link>http://nickhardeman.com/544/poco-with-ssl-for-openframeworks-0073/</link>
		<comments>http://nickhardeman.com/544/poco-with-ssl-for-openframeworks-0073/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 04:34:34 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Open Frameworks]]></category>
		<category><![CDATA[Instagram API]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[Twitter API]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=544</guid>
		<description><![CDATA[OpenFrameworks does not ship with SSL support on OSX. I compiled the OpenSSL lib dependency and included an example 0073 Xcode project. This allows you to load https features of APIs like twitter and instagram user data. OF_0073_POCO_SSL]]></description>
			<content:encoded><![CDATA[<p><img src="http://nickhardeman.com/blog/wp-content/uploads/2013/04/Screen-Shot-2013-04-30-at-12.35.39-AM-copy.png" alt="" title="Json String" width="620" height="223" class="alignnone size-full wp-image-546" /></p>
<p>OpenFrameworks does not ship with SSL support on OSX. I compiled the OpenSSL lib dependency and included an example 0073 Xcode project. This allows you to load https features of APIs like <a href="http://twitter.com">twitter</a> and <a href="http://instagram.com" target="_blank">instagram</a> user data.</p>
<p><a href='http://nickhardeman.com/blog/wp-content/uploads/2013/04/OF_0073_POCO_SSL.zip'>OF_0073_POCO_SSL</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Driving Simulator</title>
		<link>http://nickhardeman.com/543/driving-simulator/</link>
		<comments>http://nickhardeman.com/543/driving-simulator/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 02:42:04 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=543</guid>
		<description><![CDATA[I was finally able to post about a driving simulator I created using Unity3D that is driven by a steering wheel and controlled by an iPad. It is part of a much larger installation.]]></description>
			<content:encoded><![CDATA[<p>I was finally able to post about a driving simulator I created using Unity3D that is driven by a steering wheel and controlled by an iPad.<br />
It is part of a much larger installation.<br />
<a href="http://yellquietly.com/project/car-simulator/"><img alt="" src="http://yellquietly.com/cms/wp-content/uploads/2013/03/Screen-Shot-2013-03-07-at-1.13.01-AM-1200x750.png" title="Driving Simulator" class="alignnone" width="620" height="387" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Concept Execution</title>
		<link>http://nickhardeman.com/539/concept-execution/</link>
		<comments>http://nickhardeman.com/539/concept-execution/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 02:16:22 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Made by Hand]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=539</guid>
		<description><![CDATA[I&#8217;ve had this idea in my head for a long time and I finally acted on it. I drew this with watercolor and ball point pen and finished it with a touch of code. I wrote software to create the triangles behind the mouse, then printed it out onto a sheet of paper and then [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had this idea in my head for a long time and I finally acted on it. I drew this with watercolor and ball point pen and finished it with a touch of code. I wrote software to create the triangles behind the mouse, then printed it out onto a sheet of paper and then traced the triangles onto the original watercolor drawing.</p>
<p><a href="http://www.flickr.com/photos/95943853@N00/8449940867/" title="Concept Execution by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8226/8449940867_8d7cb888f5_z.jpg" width="640" height="311" alt="Concept Execution"></a></p>
<p><em>Output from <a href="http://www.openframeworks.cc/">OF</a> application used to trace the triangles onto the original drawing.</em><br />
<img src="http://nickhardeman.com/blog/wp-content/uploads/2013/02/s-2013-01-28-01-00-11-097-512x428.png" alt="" title="s-2013-01-28-01-00-11-097" width="512" height="428" class="alignnone size-medium wp-image-541" /></p>
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		</item>
		<item>
		<title>ofPrimitives</title>
		<link>http://nickhardeman.com/537/ofprimitives/</link>
		<comments>http://nickhardeman.com/537/ofprimitives/#comments</comments>
		<pubDate>Sat, 26 Jan 2013 19:31:43 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Open Frameworks]]></category>
		<category><![CDATA[OpenFrameworks]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=537</guid>
		<description><![CDATA[New primitives that extend ofNode. ofPlane, ofSphere, ofIcoSphere, ofIcosahedron, ofCylinder, ofCone and ofBox. Source Code: https://github.com/NickHardeman/openFrameworks/tree/feature-3dGraphics Calculate face normals to get a different lighting effect. Smooth normals is also a convenience function. Changing texture coords is easy, even after the primitive is created. Planes and meshes have the option to resize to the texture and [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/58236557?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>
New primitives that extend ofNode. ofPlane, ofSphere, ofIcoSphere, ofIcosahedron, ofCylinder, ofCone and ofBox.
</p>
<p>
Source Code: <a href="https://github.com/NickHardeman/openFrameworks/tree/feature-3dGraphics" target="_blank">https://github.com/NickHardeman/openFrameworks/tree/feature-3dGraphics</a>
</p>
<p><a href="http://www.flickr.com/photos/95943853@N00/8392136896/" title="OF 3dPrimitives by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8514/8392136896_b6c3e90ba1_z.jpg" width="640" height="413" alt="OF 3dPrimitives"></a></p>
<p>
Calculate face normals to get a different lighting effect. Smooth normals is also a convenience function.
</p>
<p><a href="http://www.flickr.com/photos/95943853@N00/8391051869/" title="OF 3dPrimitives Vertex normals by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8221/8391051869_faf66f83bd_z.jpg" width="640" height="413" alt="OF 3dPrimitives Vertex normals"></a></p>
<p>
Changing texture coords is easy, even after the primitive is created. Planes and meshes have the option to resize to the texture and do appropriate mapping for arb and non-arb textures. So repeat textures is easy to create.
</p>
<p><a href="http://www.flickr.com/photos/95943853@N00/8391051917/" title="OF 3dPrimitives tex coords by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8091/8391051917_5129504193_z.jpg" width="640" height="413" alt="OF 3dPrimitives tex coords"></a></p>
<p>
Easily map live videos.
</p>
<p><a href="http://www.flickr.com/photos/95943853@N00/8392136872/" title="OF 3dPrimitives - textured video by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8072/8392136872_2ca4ff31d3_z.jpg" width="640" height="413" alt="OF 3dPrimitives - textured video"></a></p>
<p>
Manipulate the meshes by accessing the mesh faces individually. The texture coords will stay put. You can also access sides or parts of the mesh with functions like box.getSide( ofBox::FRONT );
</p>
<p><a href="http://www.flickr.com/photos/95943853@N00/8391051845/" title="OF 3dPrimitives - mesh manip by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8228/8391051845_563826f667_z.jpg" width="640" height="413" alt="OF 3dPrimitives - mesh manip"></a></p>
<p>
Calculate the normals based on the triangles (ofMeshFace) if you move the faces around in 3d space.
</p>
<p><a href="http://www.flickr.com/photos/95943853@N00/8391051891/" title="OF 3dPrimitives mesh manip by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8326/8391051891_5d8d72a374_z.jpg" width="640" height="413" alt="OF 3dPrimitives mesh manip"></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>OpenFrameworks Circle Packed T &#8211; Shirt</title>
		<link>http://nickhardeman.com/533/openframeworks-circle-packed-t-shirt/</link>
		<comments>http://nickhardeman.com/533/openframeworks-circle-packed-t-shirt/#comments</comments>
		<pubDate>Thu, 24 Jan 2013 04:49:19 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Open Frameworks]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=533</guid>
		<description><![CDATA[A while ago I wrote some circle packing code to pack as many circles into a image based on colors. I had some free time and I didn&#8217;t want to stare at the computer anymore so I ran the software on the OF logo and made this design. OF 007 XCode project available on github: [...]]]></description>
			<content:encoded><![CDATA[<p>A while ago I wrote some circle packing code to pack as many circles into a image based on colors. I had some free time and I didn&#8217;t want to stare at the computer anymore so I ran the software on the OF logo and made this design.<br />
OF 007 XCode project available on github: <a href="https://github.com/NickHardeman/CirclePacker" target="_blank">https://github.com/NickHardeman/CirclePacker</a><br />
In the 600 x 600px image there are 201 circles and the software took 7.35 minutes to complete. Could use some optimization, but it worked as well as I needed it to. <img src='http://nickhardeman.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>I printed the pdf on my crappy printer, taped the 4 pieces of paper together to make a larger logo and then painstakingly cut out all of the circles with an xacto knife.</p>
<p><a title="OF Circle Packed Stencil by NHardeman, on Flickr" href="http://www.flickr.com/photos/95943853@N00/8409468119/"><img src="http://farm9.staticflickr.com/8237/8409468119_9d69ca8590_z.jpg" alt="OF Circle Packed Stencil" width="640" height="335" /></a></p>
<p>I liked the imperfections that would be inevitable due to the uneven paper and human error while spray painting the stencil onto a shirt. I really like the inconsistant components; the spray paint, the cut outs and the uneven stencil visualizing computer generated conciseness.</p>
<p><a title="OF Circle Packed T - Shirt by NHardeman, on Flickr" href="http://www.flickr.com/photos/95943853@N00/8409468079/"><img src="http://farm9.staticflickr.com/8500/8409468079_fc3b0f5f63_z.jpg" alt="OF Circle Packed T - Shirt" width="640" height="426" /></a></p>
<p>Now the shirt is available for <a href="http://openframeworks.spreadshirt.com/" target="_blank">purchase on spreadshirt</a>, with some of the proceeds going to <a href="http://www.openframeworks.cc/" target="_blank">OF</a>! woohoo. It comes in many different sizes and colors. Get one now.</p>
<p><a href="http://openframeworks.spreadshirt.com/"><img class="alignleft size-full wp-image-534" title="greeen" src="http://nickhardeman.com/blog/wp-content/uploads/2013/01/greeen.png" alt="" width="164" height="167" /></a></p>
<p><a href="http://openframeworks.spreadshirt.com/"><img class="alignleft size-full wp-image-535" title="grey" src="http://nickhardeman.com/blog/wp-content/uploads/2013/01/grey.png" alt="" width="164" height="167" /></a></p>
<p><a href="http://openframeworks.spreadshirt.com/"><img class="alignleft size-full wp-image-536" title="yellow" src="http://nickhardeman.com/blog/wp-content/uploads/2013/01/yellow.png" alt="" width="164" height="167" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Watercolor + Ball Point Pen Drawings</title>
		<link>http://nickhardeman.com/531/watercolor-ball-point-pen-drawings/</link>
		<comments>http://nickhardeman.com/531/watercolor-ball-point-pen-drawings/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 16:09:27 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Made by Hand]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=531</guid>
		<description><![CDATA[When I was off for Thanksgiving break, I could not look at the screen anymore. So I decided to do some drawings. I already gave two of them away without taking proper pictures. But I still have one that I was able to scan. I was able to scan this one.]]></description>
			<content:encoded><![CDATA[<p>When I was off for Thanksgiving break, I could not look at the screen anymore. So I decided to do some drawings. I already gave two of them away without taking proper pictures. But I still have one that I was able to scan.</p>
<p>
I was able to scan this one.
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/8378000040/" title="Vicky eating apple by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8468/8378000040_3d3b3465f7_z.jpg" width="459" height="640" alt="Vicky eating apple"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/8445384741/" title="Kim w/Glasses by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8463/8445384741_cc4403be90_z.jpg" width="640" height="419" alt="Kim w/Glasses"></a></p>
]]></content:encoded>
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		<item>
		<title>Lil Wayne Bobble Head App</title>
		<link>http://nickhardeman.com/528/lil-wayne-bobble-head-app/</link>
		<comments>http://nickhardeman.com/528/lil-wayne-bobble-head-app/#comments</comments>
		<pubDate>Sat, 13 Oct 2012 21:23:03 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[lil wayne]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=528</guid>
		<description><![CDATA[I had some down time and thought I would make this lil wayne bobble head app for fun. Ultimately I would like to get it on the iPad, but for now it is a desktop app. All of the interaction is handled with Unity3D I modeled everything in Blender, except these buildings I got from [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/51360007?title=0&amp;byline=0&amp;portrait=0" width="650" height="504" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I had some down time and thought I would make this lil wayne bobble head app for fun. Ultimately I would like to get it on the iPad, but for now it is a desktop app.</p>
<p>All of the interaction is handled with <a href="http://unity3d.com/" target="_blank">Unity3D</a></p>
<p>I modeled everything in <a href="http://www.blender.org/" target="_blank">Blender</a>, except these buildings I got from TurboSquid</p>
<ul>
<li><a href="http://www.turbosquid.com/3d-models/free-3ds-mode-building-games/689820">Low Poly Building 11</a></li>
<li><a href="http://www.turbosquid.com/3d-models/free-max-mode-building-night/652825">Low Poly Building</a></li>
<li><a href="http://www.turbosquid.com/3d-models/free-raleigh-office-building-3d-model/655760">Raleigh Office Building</a></li>
</ul>
<p>Below are some renders from the app</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/8084017553/" title="Lil Wayne Bobble Head by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8324/8084017553_c062c34303_z.jpg" width="640" height="494" alt="Lil Wayne Bobble Head"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/8084011815/" title="Lil Wayne Bobble Head by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8187/8084011815_37c7286e07_z.jpg" width="640" height="494" alt="Lil Wayne Bobble Head"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/8084012422/" title="Lil Wayne Bobble Head Space by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8190/8084012422_f387d8e04c_z.jpg" width="640" height="494" alt="Lil Wayne Bobble Head Space"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/8084017213/" title="Lil Wayne Bobble Head Loses Glasses by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8045/8084017213_0b81421971_z.jpg" width="640" height="494" alt="Lil Wayne Bobble Head Loses Glasses"></a></p>
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		<item>
		<title>Audio Reactive Kinect Visuals</title>
		<link>http://nickhardeman.com/526/audio-reactive-kinect-visuals/</link>
		<comments>http://nickhardeman.com/526/audio-reactive-kinect-visuals/#comments</comments>
		<pubDate>Tue, 24 Jul 2012 06:55:15 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Installation]]></category>
		<category><![CDATA[Reactive]]></category>
		<category><![CDATA[Audio Reactive]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Kinect Audio Reactive]]></category>
		<category><![CDATA[ofxKinect]]></category>
		<category><![CDATA[OpenFrameworks]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=526</guid>
		<description><![CDATA[I created these sketches for the Tribeca Film Festival Interactive Day. Unfortunately I didn&#8217;t get too much documentation at the actual event. But there are a few photos below and a video of me interacting with the app. The compression kills the quality of this video, please watch in HD if you can. Photos from [...]]]></description>
			<content:encoded><![CDATA[<p>I created these sketches for the Tribeca Film Festival Interactive Day. Unfortunately I didn&#8217;t get too much documentation at the actual event. But there are a few photos below and a video of me interacting with the app. The compression kills the quality of this video, please watch in HD if you can.
</p>
<p><iframe src="http://player.vimeo.com/video/46274808?title=0&amp;byline=0&amp;portrait=0" width="650" height="366" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>Photos from the event</h3>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/7111132133/" title="Line Visual by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8152/7111132133_bdecc3b0e0_z.jpg" width="640" height="480" alt="Line Visual"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/6965055502/" title="Kinect Particles by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8167/6965055502_d1a51b7dd6_z.jpg" width="640" height="480" alt="Kinect Particles"></a>
</p>
<h3>Renders</h3>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/7635544802/" title="Screen Shot 2012-07-24 at 3.04.05 AM by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8293/7635544802_8b0aa77458_z.jpg" width="640" height="400" alt="Screen Shot 2012-07-24 at 3.04.05 AM"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/7635545278/" title="Screen Shot 2012-07-24 at 3.05.23 AM by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8164/7635545278_d2bb95dba9_z.jpg" width="640" height="400" alt="Screen Shot 2012-07-24 at 3.05.23 AM"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/7635546020/" title="Screen Shot 2012-07-24 at 3.08.51 AM by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8288/7635546020_c122438e8e_z.jpg" width="640" height="400" alt="Screen Shot 2012-07-24 at 3.08.51 AM"></a>
</p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/7635546914/" title="Screen Shot 2012-07-24 at 3.10.23 AM by NHardeman, on Flickr"><img src="http://farm8.staticflickr.com/7249/7635546914_f801bdd8fc_z.jpg" width="640" height="400" alt="Screen Shot 2012-07-24 at 3.10.23 AM"></a></p>
]]></content:encoded>
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		<item>
		<title>Paik Times Five</title>
		<link>http://nickhardeman.com/524/paik-times-five/</link>
		<comments>http://nickhardeman.com/524/paik-times-five/#comments</comments>
		<pubDate>Sat, 21 Jul 2012 03:49:54 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Open Frameworks]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=524</guid>
		<description><![CDATA[I provided some additional software dev help for the Paik Times Five project by Flightphase. Creative Director: Karolina Sobecka Technical direction and lead software development: Jeff Crouse Additional software development: me Karolina wrote a thorough description of the project here.]]></description>
			<content:encoded><![CDATA[<p>
I provided some additional software dev help for the <a href="http://www.flightphase.com/main_wp/expanded-media/paik-times-five" target="_blank">Paik Times Five</a> project by Flightphase.<br />
Creative Director: Karolina Sobecka<br />
Technical direction and lead software development: Jeff Crouse<br />
Additional software development: me <img src='http://nickhardeman.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Karolina wrote a thorough description of the project <a href="http://www.flightphase.com/main_wp/expanded-media/paik-times-five" target="_blank">here</a>.
</p>
<p>
<iframe src="http://player.vimeo.com/video/43218015?title=0&amp;byline=0&amp;portrait=0" width="650" height="366" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Follow This! in Computer Arts</title>
		<link>http://nickhardeman.com/521/follow-this-in-computer-arts-magazine/</link>
		<comments>http://nickhardeman.com/521/follow-this-in-computer-arts-magazine/#comments</comments>
		<pubDate>Tue, 10 Jul 2012 16:01:45 +0000</pubDate>
		<dc:creator>NickHardeman</dc:creator>
				<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://nickhardeman.com/?p=521</guid>
		<description><![CDATA[The July 2012 edition of Computer Arts magazine included an article titled &#8220;Hand Signals&#8221; about kinect hacking. We are excited that it featured Follow This! among other great kinect projects.]]></description>
			<content:encoded><![CDATA[<p>The July 2012 edition of <a href="http://www.computerarts.co.uk/">Computer Arts</a> magazine included an article titled &#8220;Hand Signals&#8221; about kinect hacking. We are excited that it featured <a href="http://lab.arn.com/follow-this">Follow This!</a> among other great kinect projects. </p>
<p>
<a href="http://www.flickr.com/photos/95943853@N00/7543606588/" title="Computer Arts - July 2012 by NHardeman, on Flickr"><img src="http://farm9.staticflickr.com/8013/7543606588_ca686a1534.jpg" width="500" height="319" alt="Computer Arts - July 2012"></a>
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<a href="http://www.flickr.com/photos/95943853@N00/7543606868/" title="Computer Arts / Hand Signals by NHardeman, on Flickr"><img src="http://farm8.staticflickr.com/7113/7543606868_4094b992f4.jpg" width="500" height="333" alt="Computer Arts / Hand Signals"></a></p>
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