This post describes the process involved for the Kinected Portrait Series.
A custom OpenFrameworks application captured depth information using the Microsoft Kinect. The depth information was calibrated to a color image that was also captured by the kinect. Below is the raw color and depth information.
A series of meshes were generated with incremental triangle size from 1 – 19. Below demonstrates the difference in spacing between the different generated meshes, 1 being the tightest and 19 being the loosest.
Various mesh sizes were chosen that allow smooth transitions between tighter meshes and looser meshes. Level 2, 4 and 8 were used to create a composite.
The meshes were placed onto the captured color image in photoshop. The tighter meshes denoted the darker areas and the looser ones were utilized for the lighter areas, creating a ‘mesh hatching’ style. Originally the OpenFrameworks application algorithmically blended the meshes based on the lightness of the image, but the process by hand provided a much more pleasing result.