Over inflate using your voice until it bursts. The louder the noise, the bigger the explosion. In this recording, made it a lower volume to burst since screaming into the screen was causing the sleeping baby to stir.
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Over inflate using your voice until it bursts. The louder the noise, the bigger the explosion. In this recording, made it a lower volume to burst since screaming into the screen was causing the sleeping baby to stir.
July 25, 2020 at 1:41 am
Hello Nick. Really nice animation, with a “cartoon” vibe. How did you make the dotted shadow?
July 27, 2020 at 5:23 pm
@edapx, thank you. I do some phong lighting calculations to calculate the strength of the shadow and sample from a dotted texture using gl_FragCoord. I pass in a dark, light and dotted texture to the shader. Fade between the dark and light texture using the phong strength. If the phong is below a certain amount, sample the dotted texture, if it is opaque, use the dotted texture and if not, faded color.