Playing around with ofxMPMFluid to create a displacement map for a sphere.
Hey great work!!
I’m very interested in creating some what the same kind of effect with the library ofxMPMFluid, I just installed the library and everything. But how did you use the fluid library to make 3d models? or that just something different from the library.
In the part where you move particles with the mouse, Is there where you use the fluid library?
thank for you help.
or a good place to start programming a displacement map for a sphere.
thanks for the help
displacement map, glsl shader, height map, OpenFrameworks