I had to figure out a few things to get an Openframeworks 008 application ready for submission to the Mac App Store. Below are some of my findings.
Remove Quicktime and QTKit
Apple no longer supports the Quicktime API. So remove all of the ofQuicktime and ofQTKit files from the source files in the video folder of the OpenFrameworks XCode project. Remove the QTKit and Quicktime frameworks from the Openframeworks project and your Xcode project inside the frameworks folder. Make sure the libraries are not present in the Build Phases > Link Binary with Libraries.
If you need a video player, kronick’s addon that uses AVFoundation, is a good solution. I haven’t tried to find a solution for grabbing video using AVFoundation, so do your research if you plan to use it in your application.
Support Retina displays
As of this writing, OF does not support retina displays on osx. But Theo offered up a fix for GLFW to support Hidpi. So make sure to use GLFW for the windowing. Don’t forget to set ‘High Resolution Capable’ to YES.
Add some preprocessor macros for convenience
I think it’s useful to know if you are in release mode or debug mode, so I add some preprocessor macros in the build settings of the project. I usually use OF_DEBUG and OF_RELEASE respectively. This usually comes in hand at some point during the dev process. Like only showing debug GUIs #ifdef OF_DEBUG. I’ll go over some more uses a little later.
(only focus on OF_DEBUG + set OF_RELEASE for Release)